GamesAnnouncement games.announcement@1
Generated at from
openvibe-contracts v0.53.0 and
openvibe-sdk v0.11.0.
- Version
- 1.0.0
- Owner
- games
- Visibility
- first-party
- Status
- active
- Compatibility
- backward
- Schema
https://openvibe.network/contracts/games/announcement.v1.json
games.announcement@1: what a mod announces through games.world.announce on OpenVibe.Games. Not an HTTP route: the mod runtime binding ModApi.announce(text) (apps/server/src/mods/runtime.ts), driven by the announcements section of the mod's games-content@1 pack (validated strictly: text 1-200 characters, repeated every everySeconds, 60 to 86400). The text is whitespace-collapsed and cut to 200 characters; an empty one is dropped.
Fields
| Field | Type | Required | Description | Constraints |
|---|---|---|---|---|
text | string | yes |
| |
everySeconds | integer | yes |
|
Examples
From the contract's own test fixtures: valid ones validate, rejected ones must fail.
Valid: harbor
{
"text": "The harbor lights come on at dusk.",
"everySeconds": 900
}Rejected: too-often
{
"text": "spam",
"everySeconds": 5
}Validate
const contracts = require('openvibe-contracts');
contracts.validate('games.announcement@1', value); // { valid, errors: [{ path, message }] }